Case Studies

Pithy Customer Feedback Insights via the BBC and Rob Markey

Bain's Rob Markey turned up on a BBC radio show about the NHS Friends and Family Test and dropped five short observations that apply to almost any customer feedback program. Clarity over complexity. Accuracy as a false god. Here's the five, with the context that makes each one useful in your own program.

By Adam Ramshaw 4 min read
Pithy Customer Feedback Insights via the BBC and Rob Markey

Rob Markey (a partner with Bain and global leader of the firm’s Customer Strategy & Marketing practice) provided some very focused and pithy remarks in, of all places, a recent BBC radio show.

The context was a discussion that centred on the NHS (National Health Service) and its somewhat controversial Friends and Family Metric. In the interview Rob made some points that apply for customer feedback and closed loop processes of all kinds.

The five comments that I liked the most were:

….the [Enterprise Rent-a-Car] leadership team there said “listen, you change your organization with clarity and simplicity”.

Clarity and simplicity: we seem in most organisations to be driving for more and more complexity. Here is an organisation deliberately going the other way; looking instead for the few important things that need focus.

The underlying cause of this drive for complexity is, I would argue, the drive for more accuracy. The desire to be exactly right before making a decision – This is a misplaced focus.

At a certain point being more accurate does not provide any additional value and becomes worthless or even counterproductive.

If you leap out of a plane and your parachute fails to open, knowing exactly how fast you are falling is irrelevant. Your focus should be completely on how to open that reserve chute.

So it’s not actually the score itself, but it’s how they were using it.

In reality there is no objective, absolute, measure of customer satisfaction or Net Promoter Score® for that matter. The number and variety of skewing factors for every such measurement are so many and so varied, as to make the idea impossible.

The focus of your efforts should be how to use the score, and process, to change your organisation.

And that is, they were taking the feedback from individual customers and delivering it right away to the employees who needed to hear it.

Transparency, transparency, transparency: get the information to the people that can understand and act on it. Don’t hide information from staff in the misplaced fear that they will not be able to understand or act on it.

If you’re worried about sharing this information read these posts on organizations that have shared the information widely in their company and benefited from it:

  1. How to Confidently and Transparently Share your Transactional Customer Feedback
  2. New Research: Involving All Staff in the Customer Feedback Process

Any customer metric can be gained. The key is to create a metric and a system that people in your organization view as beneficial to learn from.

Yes sad but true, a small proportion of your workforce will try to game the system. This is a fact of life. If you reward something then people will try to make it happen. Mostly honestly and fairly but there will always be some grey area and there will always by a few that will take it further.

Make the process as open and beyond reproach as possible but at the same time make the rules for the 97% of people that do the right thing not the 3% that do the wrong thing.

Help the 97% of people to use the metric to improve the business.

The Net Promoter System is a lever for cultural change. The whole point of it is to create culture change.

At the end of the day the role of Net Promoter®, or indeed any well implemented closed loop customer feedback process, is to change the culture of the organisation. The goal is not to create a theoretically and statistically perfect measure of customer loyalty. That is essentially impossible and worthless.

Use these approaches to put the customer at the centre of your organisation. If you focus on the customer and support your staff in that focus, the shareholder returns will follow.

Back to Blog

Related Posts

View All Posts »
[Case Study] Iron Mountain Doubles NPSⓇ Survey Response Rates

[Case Study] Iron Mountain Doubles NPSⓇ Survey Response Rates

Two small changes to Iron Mountain's NPS survey invite doubled their response rate — change the "from" name to a real person, and embed the first question in the invite itself. That's it. Here's the full case study, why each change worked, and the knock-on effect on internal engagement when the data became hard to argue with.

[Case Study] Carlson Restaurants Share Four Big Insights on Net Promoter

[Case Study] Carlson Restaurants Share Four Big Insights on Net Promoter

Carlson Restaurants runs about 900 outlets including TGI Fridays — a saturated industry where loyalty is genuinely hard. Their CFO-level NPS lead sat down to walk through four hard-won insights from the rollout: the threshold below which the score doesn't matter, why consistency beats spikes, the grand unified theory, and the case for driving behaviour not the number.

Digital and Innovation Agency Drives Business with Net Promoter®

Digital and Innovation Agency Drives Business with Net Promoter®

Digital agency Volume scores +60 on NPS — ahead of most of their industry peers, in striking distance of Apple's 71 and Amazon's 76. In an industry where trusted client relationships decide everything, that score is doing work. Here's how a small UK agency uses NPS to actively seek out and fix flaws other firms paper over.

Telstra Rewarding Resellers for Customer Service But What is the Anti-Gaming Strategy?

Telstra Rewarding Resellers for Customer Service But What is the Anti-Gaming Strategy?

Telstra started paying its resellers partly based on Net Promoter Score — a smart-looking lever, until you remember what happens to scores once incentives are attached. Front-line staff and reseller managers actively manipulate them, more than most companies expect. Here's what the anti-gaming strategy needs to look like, with worked examples of how gaming actually plays out.